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<h2 style="margin-top: 0;">What Is It?</h2>
<ul>
  <li><a href="#what" id="_what">What is Ogg Vorbis?</a></li>
  <li><a href="#names" id="_names">What do all the names mean?</a></li>
  <li><a href="#mean" id="_mean">Where do the names come from?
  What does the logo mean?</a></li>
  <li><a href="#mimetype" id="_mimetype">What is the MIME content type for an Ogg Vorbis stream?</a></li>
  <li><a href="#replace" id="_replace">Does Vorbis completely replace MP3, or is it just a
  complementary codec?</a></li>
  <li><a href="#artist" id="_artist">I'm an artist. Why should I be interested?</a></li>
  <li><a href="#fan" id="_fan">I'm a music fan. Why should I be interested?</a></li>
  <li><a href="#dev" id="_dev">I'm a developer. Why should I be interested?</a></li>
  <li><a href="#company" id="_company">I run a music label. Why should I be interested?</a></li>
</ul>

<h2>Licensing</h2>
<ul>
  <li><a href="#flic" id="_flic">What licensing applies to the Ogg Vorbis format?</a></li>
  <li><a href="#slic" id="_slic">What licensing applies to the included Ogg Vorbis software?</a></li>
  <li><a href="#com" id="_com">We make commercial, closed source software.
  Can I use Ogg Vorbis at all? What licensing do I need to pay?</a></li>
  <li><a href="#sell" id="_sell">Are there licensing fees for distributing, selling, or
  streaming media in the Ogg Vorbis format like there are in other formats,
  such as MP3?</a></li>
  <li><a href="#money" id="_money">If there aren't any licensing fees, how are you going
  to make money off the format? Will you charge fees later, after Vorbis becomes
  popular?</a></li>
</ul>

<h2>Audio Quality</h2>
<ul>
  <li><a href="#lossy" id="_lossy">I've heard that Vorbis is a "lossy" codec.
  What does this mean?</a></li>
  <li><a href="#sound" id="_sound">Does Ogg Vorbis sound better than MP3?</a></li>
  <li><a href="#other" id="_other">Why is Ogg Vorbis better than the other "New MP3"
  codecs that are available?</a></li>
  <li><a href="#transcode" id="_transcode">Can I convert my MP3 collection to
  the Ogg Vorbis format?</a></li>
  <li><a href="#bugs" id="_bugs">I've heard some test samples that had audible
  artifacts. Why did this happen?</a></li>
  <li><a href="#quality" id="_quality">What does the "Quality" setting mean?</a></li>
  <li><a href="#speech" id="_speech">How does Vorbis fare for speech compression?</a></li>
</ul>

<h2>Features</h2>
<ul>
  <li><a href="#comments" id="_comments">Does Ogg Vorbis have the capability to show song
  titles and artist information when the file is played or streamed?</a></li>
  <li><a href="#video" id="_video">Where's video?</a></li>
  <li><a href="#stream" id="_stream">What about streaming in Ogg Vorbis format?</a></li>
  <li><a href="#support" id="_support">What software and hardware support Ogg Vorbis?</a></li>
  <li><a href="#container" id="_container">Can I bundle Vorbis and another media type
  (like text lyrics or pictures) in the same file?</a></li>
</ul>

<h2>Development</h2>
<ul>
  <li><a href="#startdev" id="_startdev">How do I get started with Ogg Vorbis development?</a></li>
  <li><a href="#fpsupport" id="_fpsupport">Is it feasible to port the Vorbis decoder/encoder to
  a platform without floating point support?</a></li>
</ul>

<h2>Meta-FAQ</h2>
<ul>
  <li><a href="#FAQmorequestions" id="_FAQmorequestions">I have a question that isn't answered by
  this FAQ. Where can I turn for help?</a></li>
  <li><a href="#FAQcontribute" id="_FAQcontribute">Where can discussions about and contributions
  to this FAQ be made?</a></li>
  <li><a href="#FAQcurrent" id="_FAQcurrent">How current is this FAQ?</a></li>
</ul>

<hr/>
<h3>What Is It?</h3>
<dl>
  <dt><a href="#_what" id="what">What is Ogg Vorbis?</a></dt>
  <dd><p>Ogg Vorbis is a new audio compression format. It is roughly
  comparable to other formats used to store and play digital music,
  such as MP3, VQF, AAC, and other digital audio formats. It is different
  from these other formats because it is completely free, open, and unpatented.</p>
  </dd>

  <dt><a href="#_names" id="names">What do all the names mean?</a></dt>
  <dd>
    <p/><dl>
      <dt><dfn>Ogg</dfn></dt>
      <dd>Ogg is the name of Xiph.org's container format for audio,
      video, and metadata.</dd>

      <dt><dfn>Vorbis</dfn></dt>
      <dd>Vorbis is the name of a specific audio compression scheme
      that's designed to be contained in Ogg. Note that other
      formats are capable of being embedded in Ogg such as
      <a href='http://flac.sourceforge.net/'>FLAC</a> and
      <a href='http://www.speex.org/'>Speex</a>.</dd>
    </dl><p/>
  </dd>

  <dt><a href="#_mean" id="mean">Where do the names come from?
  What does the logo mean?</a></dt>
  <dd><p><a href="http://www.xiph.org">Xiph.org</a> has <a href="http://www.xiph.org/xiphname">a page</a>
  explaining the sources and meanings of the names and logos.</p>
  </dd>

  <dt><a href="#_mimetype" id="mimetype">What is the MIME content type for
  an Ogg Vorbis stream?</a></dt>
  <dd><p><code>application/ogg</code>.</p>
  <p>The official mimetype was approved in February 2003. The experimental
  <code>application/x-ogg</code> may still be out there, though.</p>
  </dd>

  <dt><a href="#_replace" id="replace">Does Vorbis completely replace MP3,
  or is it just a complementary codec?</a></dt>
  <dd><p>Ogg Vorbis has been designed to completely replace all proprietary,
  patented audio formats. That means that you can encode all your music or
  audio content in Vorbis and never look back.</p>
  </dd>

  <dt><a href="#_artist" id="artist">I'm an artist. Why should I be interested?</a></dt>
  <dd><p>There are a couple of reasons:</p>
  <ul>
    <li>Vorbis files can compress to a smaller file size and still sound fine;
    <strong>Vorbis' better compression will cut down on bandwidth costs</strong>
    and keep you from being a victim of your own popularity.</li>

    <li>Vorbis' standardized, easily-edited comment header provides a space
    for you to scribble all sorts of notes about yourself to distribute
    with the music; this helps fans find you, your site, and where to buy
    your stuff.</li>

    <li>If you decide to sell your music in MP3 format, you are
    responsible for paying Fraunhofer a percentage of each
    sale because you are using their patents.
    Vorbis is patent and license-free, so you will never
    need to pay anyone in order to sell, give away, or stream
    your own music.</li>
  </ul><p/>
  </dd>

  <dt><a href="#_fan" id="fan">I'm a music fan.
  Why should I be interested?</a></dt>
  <dd><p>Because Vorbis provides a high-quality format for you to listen
  to your music.</p>
  <ul>
    <li>For a given file size, Vorbis sounds better than MP3. This means:
    <ul>
        <li>You can keep your music collection at about the same
        quality level, but it'll take up less space</li>
        <li><strong>or</strong> you can have your music collection take
        up about the same amount of space, but have it sound better.</li>
        <li>Vorbis already enjoys widespread support in audio software and
        many digital portable players support it as well.</li>
    </ul><p/>
  </dd>

  <dt><a href="#_dev" id="dev">I'm a developer. Why should I be interested?</a></dt>
  <dd><p>Epic Games (the makers of Unreal Tournament, et. al.) have used Vorbis
  in their games ever since releasing Unreal Tournament 2003 to compress game
  music without having per-game license fees sap profits from every game sold.
  <strong>Vorbis saves developers money by avoiding patent-license fees.</strong></p>
  <p>Epic isn't alone; other Vorbis users include:</p>
  <ul>
    <li>Crystal Dynamics (Soul Reaver 2, Blood Omen 2)</li>
    <li>Croteam (Serious Sam: The Second Encounter)</li>
    <li>Pyrogon (Candy Cruncher)</li>
    <li>PopCap Games (Alchemy)</li>
    <li>EA Games (Harry Potter and the Chamber of Secrets)</li>
  </ul>
  <p>Interested? see our <a href='http://www.xiph.org/vorbis/'>developer site</a>.</p>
  </dd>

  <dt><a href="#_company" id="company">I run a music label. Why should I be interested?</a></dt>
  <dd><p/>
  <ul>
    <li>Vorbis' free encoders and high quality-to-filesize ratio can
    <em>minimize bandwidth costs</em> and <strong>eliminate</strong>
    compression licensing costs.</li>

    <li>Think of a grocery store that provides free samples; your customers are
    more likely to buy your product if it's well-presented. You can then show your
    potential customers what your bands <em>really</em> sound like with Ogg Vorbis.</li>
  </ul>
  </dd>
</dl>

<p><a href="#top">Back to Top</a></p>

<hr/>
<h3>Licensing</h3>
<dl>
  <dt><a href="#_flic" id="flic">What licensing applies to the Ogg Vorbis format?</a></dt>
  <dd><p>The Ogg Vorbis specification is in the public domain. It is completely free
  for commercial or noncommercial use. That means that commercial developers may
  independently write Ogg Vorbis software which is compatible with the specification
  for no charge and without restrictions of any kind. However, the software packages we
  have developed are available under various free/open-source software licenses with varying
  allowances and restrictions.</p>
  </dd>

  <dt><a href="#_slic" id="slic">What licensing applies to the included Ogg Vorbis software?</a></dt>
  <dd><p>Most (but not all) of our <a href="https://git.xiph.org/?p=vorbis-tools.git;a=summary">utility</a> <a href="http://icecast.org">software</a> is released under the terms of
  the <a href='https://www.gnu.org/licenses/old-licenses/gpl-2.0.html'>GNU GPL</a>. The <a href="https://git.xiph.org/?p=vorbis.git;a=summary">libraries</a> and SDKs
  are released under our <a href='https://www.xiph.org/licenses/bsd/'>BSD-like license</a>.</p>
  <p>Note that developers are still free to use the specification to write implementations
  of Ogg Vorbis licensed under other terms.</p>
  </dd>

  <dt><a href="#_com" id="com">We make commercial, closed source software. Can I
  use Ogg Vorbis at all? What licensing do I need to pay?</a></dt>
  <dd><p>Again, <strong>there are no licensing fees for
  <em style='text-transform: uppercase; font-style: normal;'>any</em>
  use of the Ogg Vorbis specification.</strong> As a commercial developer, you are
  free to create and sell (or give away) open or closed source implementations of Vorbis
  encoders, decoders, or other tools. However, if you use our software rather than writing
  an independent implementation, you must respect the terms of the license. Our libraries
  are available under <a href='http://www.xiph.org/licenses/bsd/'>our BSD-like license</a>
  and can be used whole or in part by closed source applications.</p>
  </dd>

  <dt><a href="#_sell" id="sell">Are there licensing fees for distributing, selling,
  or streaming media in the Ogg Vorbis format?</a></dt>
  <dd><p style="font-weight: bold;">No.</p>
  </dd>

  <dt><a href="#_money" id="money">If there aren't any licensing fees, how are you going to
  make money off the format? Will you charge fees later, after Vorbis becomes popular?</a></dt>
  <dd><p>The benefits of a patent-free, license-free format outweigh the concerns of
  making money directly from the format. The Vorbis format will always be free and in the
  public domain. Xiph.org is investigating a variety of models for funding development,
  some of which may include licensing non-free Vorbis-related programs and libraries to
  commercial projects. Nevertheless, the reference encoder and decoder will always be open
  source and third parties will always be free to modify or reimplement them.</p>
  </dd>
</dl>

<p><a href="#top">Back to Top</a></p>

<hr/>
<h3>Audio Quality</h3>
<dl>
  <dt><a href="#_lossy" id="lossy">I've heard that Vorbis is a &#x201c;lossy&#x201d;
  codec. What does this mean?</a></dt>
  <dd><p>There are two broad classes of compression algorithms:</p>
  <dl>
    <dt><dfn>lossy</dfn></dt>
    <dd>Lossy compression algorithms <em>discard</em> data in order to compress it
    better than would normally be possible. Examples include <abbr>JPEG</abbr>,
    Vorbis, and <abbr>MP3</abbr> compression.</dd>

    <dt><dfn>lossless</dfn></dt>
    <dd>Lossless compression algorithms produce compressed data that can be decoded to
    output that is identical to the original. Zip is a common general-purpose lossless
    compression format; <a href="http://flac.sourceforge.net/">FLAC</a> is a lossless
    compression format that is specifically designed for audio.</dd>
  </dl><p/>
  </dd>

  <dt><a href="#_sound" id="sound">Does Ogg Vorbis sound better than MP3?</a></dt>
  <dd><p>Yes, definitely. Naturally, we invite you to judge this for yourself.</p>
  </dd>

  <dt><a href="#_other" id="other">Why is Ogg Vorbis better than the other "New MP3"
  codecs that are available?</a></dt>
  <dd><p>Vorbis sounds better. Vorbis is open, so you're free to use it on your favorite
  platform. Vorbis doesn't have intellectual property restrictions to get in the way.
  And Vorbis doesn't just try to sound better, it tries to do things fundamentally better
  in all the ways that it can.</p>
  </dd>

  <dt><a href="#_transcode" id="transcode">Can I convert my MP3 collection to the Ogg
  Vorbis format?</a></dt>
  <dd><p>You can convert any audio format to Ogg Vorbis. However, converting from one
  lossy format, like MP3, to another lossy format, like Vorbis, is generally a bad idea.
  Both MP3 and Vorbis encoders achieve high compression ratios by throwing away parts
  of the audio waveform that you probably won't hear. However, the MP3 and Vorbis
  codecs are very different, so they each will throw away different parts of the audio,
  although there certainly is some overlap. Converting a MP3 to Vorbis involves decoding
  the MP3 file back to an uncompressed format, like WAV, and recompressing it using the Ogg
  Vorbis encoder. The decoded MP3 will be missing the parts of the original audio that
  the MP3 encoder chose to discard. The Ogg Vorbis encoder will then discard other audio
  components when it compresses the data. At best, the result will be an Ogg file that
  sounds the same as your original MP3, but it is most likely that the resulting file will
  sound worse than your original MP3. In no case will you get a file that sounds better
  than the original MP3.</p>
  <p>Since many music players can play both MP3 <em>and</em> Ogg files, there is no reason
  that you should have to switch all of your files to one format or the other. If you like
  Ogg Vorbis, then we would encourage you to use it when you encode from original, lossless
  audio sources (like CDs). When encoding from originals, you will find that you can make
  Ogg files that are smaller or of better quality (or both) than your MP3s.</p>
  </dd>

  <dt><a href="#_bugs" id="bugs">I've heard some test samples that had audible
  artifacts. Why did this happen?</a></dt>
  <dd><p>While the Vorbis file format is standardized, the Vorbis encoder has
  undergone several beta and prerelease testing cycles. If the files you heard were
  encoded using an earlier version encoder, they might contain serious audio quality bugs
  that have already been fixed. Try re-encoding from the source audio using the latest
  encoder. If you still think you've got a bug that produces unreasonable artifacts, please
  e-mail the vorbis-dev list with the details.</p>
  </dd>

  <dt><a href="#_quality" id="quality">What does the &#x201c;Quality&#x201d; setting mean?</a></dt>
  <dd><p>Vorbis' audio quality is not <em>best</em> measured in kilobits per second, but
  on a scale from -1 to 10 called "quality". This change in terminology was brought about
  by a tuning of the variable-bitrate algorithm that produces better sound quality for a
  given average bitrate, but which does not adhere as strictly to that average as a target.</p>
  <p>This new scale of measurement is not tied to a quantifiable characteristic of the
  stream, like bitrate, so it's a fairly subjective metric, but provides a more stable
  basis of comparison to other codecs and is relatively future-proof. As Segher Boessenkool
  explained, &#x201c;if you upgrade to a new vorbis encoder, and you keep the same quality
  setting, you will get smaller files which sound the same. If you keep the same nominal
  bitrate, you get about the same size files, which sound somewhat better.&#x201d; The
  former behavior is the aim of the quality metric, so encoding to a target bitrate is
  now officially deprecated for all uses except streaming over bandwidth-critical
  connections.</p>
  <p>For now, quality 0 is roughly equivalent to 64kbps average, 5 is roughly 160kbps,
  and 10 gives about 400kbps. Most people seeking very-near-CD-quality audio encode at
  a quality of 5 or, for lossless stereo coupling, 6. The default setting is quality
  3, which at approximately 110kbps gives a smaller filesize and significantly better
  fidelity than .mp3 compression at 128kbps.</p>
  <p>As always, if you need CD-quality sound, neither Vorbis nor MP3 (nor any other
  lossy audio codec) can provide <em>exact</em> reproduction; instead, consider using
  a lossless audio compression scheme like <a href='http://flac.sourceforge.net'>FLAC</a>.</p>
  </dd>

  <dt><a href="#_speech" id="speech">How does Vorbis fare for speech compression?</a></dt>
  <dd><p>It works well, but is generally not the optimal solution. Vorbis is designed
  for the compression of music and general purpose audio. Special purpose codecs can
  achieve much greater compression of speech than Vorbis. Vorbis also tends to have a
  latency that is too high for telephony, a common use of speech codecs. Read the
  <a href="http://www.speech.cs.cmu.edu/comp.speech/FAQ3.html">Speech Coding and Compression
  FAQ</a> for more details. Those looking for an open-source, patent-free speech codec
  should take a look at <a href="http://www.speex.org/">Speex</a>.</p>
  </dd>
</dl>

<p><a href="#top">Back to Top</a></p>

<hr/>
<h3>Features</h3>
<dl>
  <dt><a href="#_comments" id="comments">Does Ogg Vorbis have the capability to show song
  titles and artist information when the file is played or streamed?</a></dt>
  <dd><p>Yes, Vorbis includes a
  <a href="http://www.xiph.org/vorbis/doc/v-comment.html">flexible, complete comment
  field</a> for song and artist info, as well as other track data. The official encoder,
  oggenc, allows you to enter comment info at encode time. Other tools tools also let
  you enter and edit track data.</p>
  </dd>

  <dt><a href="#_video" id="video">Where's video?</a></dt>
  <dd><p>If you're interested in our progress on a video codec, check out Theora at
  <a href='http://www.theora.org/'>theora.org</a>.</p></dd>

  <dt><a href="#_stream" id="stream">What about streaming in Ogg Vorbis?</a></dt>
  <dd><p>Ogg Vorbis is easily streamable. <a href='http://www.icecast.org/'>Icecast</a>,
  our streaming audio server, is capable of streaming Ogg Vorbis to players like
  <a href='http://xmms.org/'>XMMS</a>,
  <a href='http://classic.winamp.com/'>Winamp 2</a>, and
  <a href='http://www.foobar2000.org/'>foobar2000</a>.
  </p>
  </dd>

  <dt><a href="#_support" id="support">What software and hardware support Ogg Vorbis?</a></dt>
  <dd><p>Many programs support Ogg Vorbis encoding and playback; it's included in popular
  players such as
  <a href='http://www.winamp.com/'>Winamp</a> an
  <a href='http://www.foobar2000.org/'>foobar2000</a> for Windows, and
  <a href='http://whamb.com'>Whamb</a> for OS X. It's also supported in popular audio
  applications such as <a href='http://cdexos.sourceforge.net/'>CDex</a> and
  <a href='http://www.goldwave.com/'>GoldWave</a>. For a more complete list, refer to
  <a href="http://www.vorbis.com/download.psp">our software page</a>.</p>
  <p><a href='http://wiki.xiph.org/'>Our wiki</a> has
  <a href="http://wiki.xiph.org/VorbisHardware">notes on hardware support</a> for Vorbis.
  </p>
  </dd>

  <dt><a href="#_container" id="container">Can I bundle Vorbis and another media
  type (like text lyrics or pictures) in the same file?</a></dt>
  <dd><p>Yes. The Ogg container format was designed to allow different media types to
  be multiplexed together; <a href='http://www.theora.org/'>Theora</a> will be mixed
  with Vorbis audio in an Ogg container to encode movies.</p>
  <p>In addition, <a href='http://flac.sourceforge.net/'>FLAC</a> can be embedded in
  Ogg and some preliminary work has been done to put MNG and MIDI content into Ogg files
  as well.Experimental code is available in the <tt>ogg-tools</tt> module in the
  <a href="http://www.xiph.org/cvs.html">Xiph.org CVS repository</a>. Programmers working
  on such extensions can discuss issues and questions on the
  <a href="http://www.xiph.org/ogg/vmail.html">vorbis-dev mailing list</a>.</p>
  </dd>
</dl>

<p><a href="#top">Back to Top</a></p>

<hr/>
<h3>Development</h3>
<dl>
  <dt><a href="#_startdev" id="startdev">How do I get started with Ogg Vorbis
  development?</a></dt>
  <dd><p>It is important to first become familiar with current development efforts.
  The best ways to do this are:</p>
  <ul>
    <li>Download and compile the latest development code from
    <a href="http://www.xiph.org/cvs.html">the Xiph.org CVS repository</a>. The important
    modules for Ogg Vorbis development are <tt>ogg</tt>, <tt>vorbis</tt>, <tt>ao</tt>, and
    <tt>vorbis-tools</tt>. If you are interested in working on putting other media types
    into Ogg files, the <tt>ogg-tools</tt> module also has example code.</li>

    <li>Subscribe to the <a href="http://www.xiph.org/ogg/vmail.html">vorbis user and
    developer mailing lists</a>.</li>

    <li>Talk to developers in IRC. They usually are hanging around in #vorbis on
    irc.freenode.net. They can tell you more about what projects would be interesting at
    the current moment.</li>
  </ul>
  <p>Once you have seen what others are doing, you will have a better chance to find
  a project to work on.</p>
  </dd>

<!--
<dt>
<a href="#bugfix" id="bugfix">How do I contribute a bug-fix or enhancement of the Xiph.org Ogg Vorbis
libraries and tools?</a>
</dt>
<dd>
<p>If you want to contribute bug fixes or enhancements to vorbis-tools, the
preferred method is to generate a patch against the latest <a href="http://www.xiph.org/cvs.html">CVS code</a>. You can do this by running
the command &quot;cvs diff -u &gt; mybugfix.patch&quot; from the source code directory you
checked out from CVS.</p>
<p>Once you have a patch, you need to file a bug/enhancement report on the <a href="http://bugs.xiph.org">Xiph.org Bugzilla server</a>. You can attach your
patch to the bug entry.  If you consider the enhancement to be of general
interest or want comments from the developer community, you are encouraged to
post a message to the <a href="http://www.xiph.org/ogg/vmail.html">Vorbis
development mailing list</a> describing the patch and linking to the bug entry
with your patch.</p>
<p>Please note that patches contributed under license terms not compatible with
the existing package license (BSD for libogg and libvorbis, GPL for libao and
vorbis-tools) will generally not be accepted.</p>
</dd>
-->

  <dt><a href="#_fpsupport" id="fpsupport">Is it feasible to port the Vorbis decoder/encoder
  to a platform without floating point support?</a></dt>
  <dd><p>It's been done for the decoder.</p>
  <p><a href='http://www.xiph.org/vorbis/'>Tremor</a> is a fixed-point implementation
  of the Vorbis decoder suitable for chips found on portable devices. However, a fixed-point
  <em>en</em>coder has not been written.</p>
  </dd>
</dl>

<p><a href="#top">Back to Top</a></p>

<hr/>
<h3>Meta-FAQ</h3>
<dl>
  <dt><a href="#_FAQmorequestions" id="FAQmorequestions">I have a question that isn't
  answered by this FAQ. Where can I turn for help?</a></dt>
  <dd><p>There are archived mailing lists for advocacy, user discussion, and development
  at <a href="http://www.xiph.org/archives/">Xiph.org's mailing list page</a>, as well
  as #vorbis on irc.freenode.net, an IRC channel.</p>
  </dd>

  <dt><a href="#_FAQcontribute" id="FAQcontribute">Where can discussions about and
  contributions to this FAQ be made?</a></dt>
  <dd><p><a href="http://xiph.org/archives/">Xiph.org's mailing list page</a> also
  has subscription info and archives of the vorbis mailing list. Contributions and
  discussion are welcome there.</p>
  </dd>

  <dt><a href="#_FAQcurrent" id="FAQcurrent">How current is this FAQ?</a></dt>
  <dd><p>It was updated on October 3, 2003.</p>
  </dd>
</dl>

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