// ImGui Gtk3 binding with Cogl
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.

// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui

#include <gtk/gtk.h>

IMGUI_API bool          ImGui_ImplGtk3_Init(GtkWidget* gl_area, bool install_callbacks);
IMGUI_API void          ImGui_ImplGtk3_HandleEvent(GdkEvent *event);

IMGUI_API void          ImGui_ImplGtk3_Shutdown();
IMGUI_API void          ImGui_ImplGtk3_NewFrame();